![]() Its worthwhile to note that these functions are not continuous, meaning that at the point Attack Defense, you go from having an increasing function with 1 AP scaling to more than 1 damage, and continuing to increase to a function which (while still being increasing) is increasing to a function with a horizontal asymptote at 1, instead of continuing to grow higher and higher. Lets take these equations a little further (feel free to skip this section, as this gets into pretty in depth math). The second thing to consider is that Attack power differences dont translate to damage on a set ratio. In our example above, the Great Club gets a ton of AP from strength (about 8 per point under 40, about 1 thereafter), whereas the Silver Knight Sword has a much smaller coefficient with dex. Why is it that one appears to do 400-500 damage and the other only about 150 The first thing to consider is the difference between personal AP and weapon AP.Īll weapons come with a certain amount of AP initially, and then (with the exception of certain enchants such as lightning) additional AP which scales with a certain stat. Ive often found myself confused when switching between a weapon like the Silver Knight Sword (AP 262 at 5) and Great Club (AP 337 at 15). Originally, I was planning to do a lot more in this blog, but I wrote so much about this topic that I thought it would feel rushed to tack everything else on.Ĭonsider this blog one of a small handful (provided there is any interest of course).ĭamage, Attack and Defense This is likely the best place to start, as its difficult to make judgments about weapons and armor having different attack and defense values if we dont know what these stats actually do for damage taken and damage dealt, and therefore, we dont know what these stats do to keep us alive and to make our enemies dead faster. I intend to discuss a number of combat stats, suggestions for optimization, and give a few pieces of gear to look for based on this discussion. Website Feedback Closed Threads Active: 1174 users Dark Souls Stats I - Damage Formula and Analysis.īut there is one thing I think is lacking in many of the Dark Souls resources, including the wiki pages, which is a more in-depth statistical analysis of the game itself. Perhaps the most applicable thing we learn here is what it tells us about weapons like Fire and Lightning. But could we have it work in reverse as well It would be convenient and interesting to type in what kind of damage or defense you want, and then be able to see if its worth it, or even possible before level 713. ![]()
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